This being an Ultima-themed podcast, let’s take a look at how that series of games understands and presents the Virtue of Humility.
We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.
A lengthy discussion on multiplayer games, community management, and other topics.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
What exactly is an RPG, anyway?
Another round of random Dragonly rabble.
I honestly have no idea what’s in this episode.
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Shroud of the Avatar isn’t the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.