What better way to kick off a new year of Spam Spam Spam Humbug than to do a “live” recording at a meetup of Ultima Dragons?
In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.
A lengthy discussion on multiplayer games, community management, and other topics.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
What exactly is an RPG, anyway?
Another round of random Dragonly rabble.
I honestly have no idea what’s in this episode.