What is a game, why do we play games, and why do we keep playing them?
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
This episode was nearly given the title “Chekov’s Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.
A mish-mash of topics, with a lot of talk about emulators for old gaming consoles.
Because one episode wasn’t enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.
A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.
Have we been doing this for two years already?
In which we discuss The Legend of Zelda: Breath of the Wild and how it hearkens back, in its own way, to Ultima 6.