A lengthy discussion on multiplayer games, community management, and other topics.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
What exactly is an RPG, anyway?
Shroud of the Avatar isn’t the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.
Because one episode wasn’t enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.
How does the Ultima series handle masculinity and femininity? How are certain characters — or even the Virtues — portrayed as masculine/feminine?
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
Do video games really need to grow up? Are they mostly just immature power fantasies at present, or are they vehicles for philosophy and mature storytelling?