In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
What is a game, why do we play games, and why do we keep playing them?
In which WtF Dragon comments on Warren Spector’s SXSW lecture on “the dangers of thinking of games as fun” and raises some objections thereto. Because the real danger is the idea that fun is necessarily the same as escapism.