In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
Shroud of the Avatar isn’t the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.
A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.
Eleven years ago, the Ultima Codex’s predecessor — Ultima Aiera — was launched. Some pretty wild stuff has happened since then.
Project Britannia II: a new framework to be built by and for the Ultima & SotA fandoms, which intends to become the go-to resource for Ultima & SotA fan projects.