This being an Ultima-themed podcast, let’s take a look at how that series of games understands and presents the Virtue of Humility.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
What can we come to know about Honor, as a virtue, by looking at its negation?
A long-overdue interview with Zedex Dragon, the creator of U3.5: Pax Britannia.
We take a look at PC Gamer’s Ultimate RPG Handbook, and comment on its presentation of the history and influence of the Ultima series.
How do our children — or our nieces, nephews, and other young children we know — respond to classic PC and console games?
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
The response to the announcement of New Project Britannia has been overwhelming, so let’s talk a bit about what the project needs and where we want to see it go.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?
Do video games really need to grow up? Are they mostly just immature power fantasies at present, or are they vehicles for philosophy and mature storytelling?