In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
What can we come to know about Honor, as a virtue, by looking at its negation?
In which we discuss The Legend of Zelda: Breath of the Wild and how it hearkens back, in its own way, to Ultima 6.
Let’s talk about game music – the great, and the forgettable.
We take a look at PC Gamer’s Ultimate RPG Handbook, and comment on its presentation of the history and influence of the Ultima series.
How do our children — or our nieces, nephews, and other young children we know — respond to classic PC and console games?
When we were kids, at least, messing around with video games was at least as fun as playing them to pass them.