In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
A lengthy discussion on multiplayer games, community management, and other topics.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
A look at the various works of written fiction that have been based on the Ultima series, both official novels and fan efforts.
What is a game, why do we play games, and why do we keep playing them?
An examination of games which have over- or under-delivered on promises made early in development.
Withstand the Fury Dragon never seems able to shut up about Big Huge Games’ 2012 RPG, Kingdoms of Amalur: Reckoning. Herein, he’ll try and explain why.
In which SSSH discusses the attention and detail that were put into the manuals and reference books that accompanied the Ultima games.