Do video games really need to grow up? Are they mostly just immature power fantasies at present, or are they vehicles for philosophy and mature storytelling?
In which SSSH discusses the attention and detail that were put into the manuals and reference books that accompanied the Ultima games.
In which WtF Dragon comments on Warren Spector’s SXSW lecture on “the dangers of thinking of games as fun” and raises some objections thereto. Because the real danger is the idea that fun is necessarily the same as escapism.