Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.
What better way to kick off a new year of Spam Spam Spam Humbug than to do a “live” recording at a meetup of Ultima Dragons?
An examination of games which have over- or under-delivered on promises made early in development.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?