Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
“Outward” – is it everything “Shroud of the Avatar” should have been? And can we all agree that “Commander Keen” was great?
Everyone has a backlog.
There are some things that are better experienced in a…simplified form.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?