In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
For lack of any decided-upon topic, we instead talk about random bits of gaming news…notably, the Nintendo Switch and Mass Effect: Andromeda.
Eleven years ago, the Ultima Codex’s predecessor — Ultima Aiera — was launched. Some pretty wild stuff has happened since then.
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.