Spam Spam Spam Humbug 160 – Games We Can’t Go Back To
Oh, to wander some long-forgotten game worlds once more.
Oh, to wander some long-forgotten game worlds once more.
A rebroadcast of the Ultima Codex’s interview with Derek Brinkmann and Tim Cotten of Citadel Studios.
Fun discussion about things that mostly aren’t contentious. Because sometimes, escapism is just that…and, necessary.
Ultima Online’s developers have teased that something big is coming which will greatly expand the (potential) audience for the game. What might that be?
Who knew there was a floppy disk drive for the Famicom system (which is what the Nintendo Entertainment System was named in Japan)?
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.