Spam Spam Spam Humbug 160 – Games We Can’t Go Back To
Oh, to wander some long-forgotten game worlds once more.
Oh, to wander some long-forgotten game worlds once more.
Thoughts on some of the questionable design decisions made over “Ultima Online’s” lengthy history.
How would YOU reboot the Ultima series?
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
A rebroadcast of the Ultima Codex’s interview with Derek Brinkmann and Tim Cotten of Citadel Studios.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.